SUPER PHANTASY FIGHTERS
A downloadable game for Windows, macOS, and Android
FIGHT with your SOUL!
SUPER PHANTASY FIGHTERS is a 2.5D multiplayer fighting game akin to Super Smash Bros. ... in the flavor of a PSO2 fan game! You read that right. And you can live your own power phantasy as a monster beating the crap out of other monsters.
The gameplay is straightforward if you’ve played any Super Smash Bros. title, attack your opponents to get their damage percentage up, then KO them!
You have two rule sets: Time and Stock rules.
Time rule is when everyone’s pitted against each other and the one who scores the most KOs wins when time’s up, and Stock rule is a battle for the last one standing.
This is currently a prototype, and is planned for more content updates and bug fixes.
日本語は一部対応!
COMPETITIVE PLAY? HELL YES.
You can play up to 4 players! This is the first multiplayer-focused game I’ve worked on.
The game was made in mind to be played right out-of-the-box. Simply plug controllers (of the same type) and START PLAYING! Xbox, Playstation, and Nintendo Switch Pro controllers are supported.
You can also fight against CPU opponents if you choose to play solo.
If you choose to play the game competitively, to compensate for the general slower pace in this game, there are ways to make the most out of fighting, such as Step canceling attacks frame-0. Yes. Frame-zero canceling unlike PSO2. The game will instantly respond to button inputs, so think and act quickly!
MANY CHARACTERS TO CHOOSE FROM
The currently growing roster of fighters has something for everybody! Try out each fighter to see if they match your play style!
VARIETY OF STAGES
There are many different stages from PSO2 essentially ported in the game. Sega fans are also in for a special treat, as we have stages from other Sega games! We also have stages featured from other games I was a part of previously, such as PROJECT ANKLEBREAKER and PINBALL MASTER FLIPPER.
CAUGHT IN 4K? NAH, 24K
As you pause the game, you can take screenshots with the [SELECT] Button.
You can also upscale the screenshot output relative to your current display up to ×6, meaning if you have a 4K monitor, you can take screenshots up to 24K! Talk about HD!
You can use the Fixed Camera Mode, which stays on even if you unpause the game. Perfect for those who like to take screenshots of the combat or want to record videos!
PERSONALIZATION
In the game there is a small UGC feature called the [My Card], similar to ARKS Cards from PSO2. You can give yourself a name, write a bio, and choose from over 400 Stamps from PSO2:NGS! This data will be used in later versions of the game.
There is also a [My Records] which keeps track of various things done in-game. Check it out sometime!
===CONTROLS===
※A controller is REQUIRED to play. Keyboard/Mouse is NOT supported except for entering text.
MENU CONTROLS
Left/Right stick, D-Pad : Selection
Ⓐ (× and ○) : Confirm
Ⓑ (△ and □) : Cancel
GAME CONTROLS (also explained in tutorial video in-game)
PHOTO MODE CONTROLS (while paused)
※Screenshots will be saved in /SUPER_PHANTASY_FIGHTERS_Data/SCREENSHOT/
====DISCLAIMER====
The program code for this title "SUPER PHANTASY FIGHTERS" is licensed under GNU GPL v3.
Powered by “CRIWARE”. CRIWARE is a trademark of CRI Middleware Co., Ltd.
This is a fan-made game prototype. It is in no way, shape, or form affiliated, produced by, or under license from SEGA Corporation or any company whose assets have been used.
All audio, visuals, font assets, logos, and brands shown belong to their respective owners and/or I.P holders, otherwise noted. No infringement has been deliberately intended, as this is a non-profit, soon-to-be open-source passion project.
Updated | 11 days ago |
Status | Prototype |
Platforms | Windows, macOS, Android |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | andrewp_fun |
Genre | Fighting, Action |
Made with | Adobe Photoshop, Unity, Audacity, Adobe Illustrator, GIMP, 3ds Max |
Tags | Beat 'em up, Fangame, Furry, Gay, Local multiplayer, Monsters, phantasy-star, pso2, Unity |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English, Japanese |
Inputs | Xbox controller, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Links | Bluesky |
Download
Install instructions
Simply unzip the version according to your OS and start playing.
※Antivirus precaution: Certain antiviruses like Norton will trigger a false positive. Please whitelist the game EXE or folder before starting.
※Linux users: Download the Windows version and run the game through Proton or Wine.
※Mac users only: You will get an error saying "Apple cannot check the app for malicious software," so you will have to override [Privacy & Security] settings. Follow the URL for instructions: https://support.apple.com/guide/mac-help/apple-cant-check-app-for-malicious-soft...
If the game still fails to run, you will also have to run the following command to give the binary an executable flag:
chmod +x SUPER_PHANTASY_FIGHTERS.app/Contents/MacOS/SUPER\ PHANTASY\ FIGHTERS
Development log
- SUPER PHANTASY FIGHTERS on Android! (Experimental)23 days ago
- Playtest Planet 2024!35 days ago
- Version 1.3 Release41 days ago
- Version 1.2 Release51 days ago
- Game Poster!55 days ago
- Version 1.1 Release59 days ago
- Release 1.0 Bug List79 days ago
Comments
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Honestly game feels amazing even on my phone. But I do wanna say that maybe adding keyboard controls might benefit the people who don’t own a controller. I’ve been playing smash bros and its “clones” on keyboard for a long time and playing on controller never felt good. Would heavily recommend adding keyboard controls. EDIT: controller felt responsive and very good
Hey, thanks for playing! I am surprised that the game actually runs fine on mobile and does not combust into flames as I actually do not have an Android device on-hand to test it, LOL.
I will look into keyboard+mouse controls. Initially I excluded keyboard controls because RawInput conflicts with DirectInput and XInput and player slots get super screwy especially when you're playing local multiplayer. I will look into it again and see if I can enable keyboard controls in-game without that strange caveat (thanks New Input System.....)
Even as it is, the game feels so warm to boot up and play.
Thank you for the hard work until now.
Hey, thanks for liking the game! I will improve on it over time, so stay tuned!
Hi! I played around with it a bit, and wanted to share some of my thoughts about the proof-of-concept. It's fun to see a PSO2 fan game, and there's a surprising amount of polish in the UI and some other features. Block of text incoming:
Positives:
Stuff to improve on:
I don't think Smash Bros' gameplay works for the current roster of characters. This does not mean that the work needs to be scrapped, but, imo, I do think it needs to be retooled to play differently, especially if you want a roster of monsters from PSO2. My reasons:
You can see through with your vision, but I do have some possible suggestions (take whatever you want, or keep going the smash bros route, that's entirely up to you):
I don't want to detract from the fact that regardless, this is an impressive proof of concept for having a fully functioning system for a game, and making anything like a platform fighter is no easy feat. Pat yourself on the back, but look beyond following Smash Bros to the letter. Whatever you work on next, or future updates/reworks to this project, I'll be sure to keep an eye on it!
P.S: Make sure to test you game on an Xbox Controller if you can. Most PC gamers are used to it, and a lot of 3rd party controllers generally tend to follow the Xbox layout.
Hey, thank you for the feedback! I really appreciate it as I haven't been getting as much critique on the game aside from the UI aspect(s).
This is very insightful feedback as this is actually the very first time I'm making a fighting game, so it's still very clunky, I will admit.
I am planning to add smaller characters to the list and there are some parts of development that have been very difficult to maintain, especially physics and hitboxes. I am currently in the works coding things like gun and pick-up projectiles.